![]() I almost cried when I saw that it had been removed I was happy that I didn't have to go through it, but at the same time, it was one of the main ways to get tips on what to do after beating Smithy. You can't interact with him, but he's there.īowser's Keep: I have mixed feelings about the quiz being removed. He also has a female voice in the Gameboy Advance version of Super Mario Bros 2)īarrel Volcano: This is something I CAN confirm and that IS NOT normal: Groudon is in his room from the start. He wears a bow, is pink, throws eggs out of his mouth and is a love interest of Yoshi's, making them both gay. (Here's an interesting fact about Birdo: In the manual for Super Mario Bros 2/USA, Birdo is stated to be a boy who thinks he is a girl. Nimbus Land: Here's something that I both love AND hate about version 9 normal mode: I didn't need to be level 80 or above to even stand a chance against Birdo. Monstro Town: I sure loved being able to walk into Magus' room and being hit by Dark Matterīean Valley: THE BEE IN THE SECOND SECTION OF PIPES! If anybody knows a way to not be ambushed by this fucking bee, please tell me how. Land's End: The new prize you get for getting a good time on the cliff scaling mini-game (or whatever it is you're doing) is much better than it was before. Seaside Town (post-Yaridovich): As of writing this review, you can refight Yaridovich after losing to a Long Gui (Long Gui can be fought in Seaside Town after beating Smithy) ![]() Sunken Ship: This place can be a nightmare. Sea: I could be wrong, but I think Kyogre is already in its room from the start. Seaside Town (pre-yaridovich): let's skip this place for now. Star Hill: Why must Rosalina tease you with a hidden chest :l Marrymore: Being able to farm silver apples by sleeping in the SUITE needs to be changed/removed. Why can't you fight him first and then after the fight make him open a shop?īooster Hill: I used to hate this place, until I learned that you can get galaxy coins here. Moleville: Not instantly being thrown into a minecart after jumping through the hole at the top was a comforting change.īooster Pass: One of the hidden chests here is almost impossible to find until you get the item hunter.īooster Tower: The shop being moved to the top which resulted in the apprentice fight being removed was sad. Ice Cave: This place being blocked off at first is nice, I guess. ![]() Rose Town: The galaxy coin in the shop is evil.įorest Maze: Bowyer killing you with arrow rain unless you block it is genius. Rose Way: Why was Amazy Dayzee changed? WHY? Tadpole Pond: Being able to exchange normal coins for frog coins was a good addition. Kero Sewers: I always jump on all the boos to get outta there as fast as possible, so I can't really say anything about this place, sorry. Mushroom kingdom (raided): Fixing Mack skip was a good addition (not that I could ever perform it myself) and being rewarded 20 galaxy coins from helping all the citizens was also really nice. Ignoring that, I like the new sprite.īandit's Way: Croco suffers from the same problem as the Hammer Bros, way too easy. He already looked exatcly like he did in the game that he's from (paper mario) where he's flat, so making him 3d really didn't suit him. ![]() Mushroom Kingdom: The Master's sprite really looks out of place. Although, I like that they are now 2 instead of 1 like in vanilla. Mushroom Way: The Hammer Bros are WAYYYYY too easy. Mario's Pad: Not much going on here, but Yoshi always saying his long text if he doesn't have anything to give you kinda bothers me. My only real concern was the fact that Bowser's fire is no longer as lethal as it was previously. Let's start with what I think of all the areas.īowser's Keep (start of the game): I like how the tutorial battle is now optional, and that you have to be consistent with both timing your attacks and your blocks to beat it. I'm not a reviewer and I'm the worst at explaining things, so bare with me here. Here's my thoughts of the middle class difficulty of the final version of SMRPG Armageddon. ![]()
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